Skills are divided into categories based on which level factor applies to them. The following list includes a sampling of skills- it is far from complete.
PCF perception (personal ranged physical perception)
Defense
Armor wearing
All Grapple and Overbear techniques (must specify technique)
All Melee weapon skills (must specify weapon)
All Melee weapon support skills (must specify general type)
Shield (must specify type of shield)
Mounted combat
PCF set-up
Pre-determined combinations skills (Katas, Forms, etc.)
Subduing
Familiarize weapon
Desperate Offense:
30 + 3%/[RANK] TO-HIT; DAM* 1/2; WSD* 1-1/2; init and damage bonuses as if it were a secondary. Includes any melee weapon or object used as a melee weapon- including the body.
G: melee weapons
1%/[RANK]; full damage, normal speed (take a -2 because of no skill though...), init and damage bonuses as a tertiary (because it is); Includes any PCF skill.
MCF/Targeting perception (ranged physical perception)
All Missile or Thrown weapon skills (must specify weapon)
All Missile weapon support skills (must specify general type)
Move and Fire/Throw
Missile weapon deflect/catch
Familiarize missile weapon
MCF set-up
DXF perception (small scale perception)
Tie/Untie Knots
Arm/Disarm Traps
Lockpicking
Sleight of Hand
Pick Pockets
Juggling
Catch
Throw
Grab
Tactile Search
Poison Handling
AGF perception (movement awareness)
Climbing
Diving
Escape Bonds
Rope Climbing
Movement
Acceleration
Acrobatics
Jump
Horsemanship
Move Silently (floors, stairs, uniform surfaces)
Falling
Dodge
Swimming
Hide in Shadows
Balance
Narrow Walking
Dancing
Move Unseen
Stealth (Blending sounds-outdoors, forests, deserts...)
SCF perception (magical awareness)
SCF set-up
All sorcery skills (denoted by "S:"-must specify skill)
All ritual spells (denoted by "M:"-must specify spell)
All schools of wizardry (denoted by "W:"-must specify school)
All Rune lore (denoted by "R:"-must specify system)
Control Power
Magical Defence
Leadership
Persuade
Seduction
Public speaking
KIF perception (internal awareness)
Endurance
Mental endurance
Meditation (must specify type- one per level factor)
Heal Self
Sleep
Reduce Exhaustion
Ki focus
Hear noise
Smell scent
Night vision
Reduce Pain
Magical Resistance
Poison resistance
Disease resistance
Resilience
Willpower
Mind block
Orientation
Time Sense
INF perception (data collection and retrieval)
All Priestly Rituals (denoted by "P:"-must specify ritual)
Weapon crafting (must specify type)
Alchemy
Animal Husbandry (must specify type)
Evaluate worth (must specify category)
Armor making
Furriery
Military Tactics (must specify strategic or tactical)
Culture lore (must specify culture)
Social lore (must specify culture)
Trading
Find Trap (must specify outdoor or indoor)
Ambush
Speak Language (denoted by "L:"-must specify language)
Read/Write language (denoted by "R/W:"-must specify language)
Cartography
Navigate
Ciphering (mathematics)
Decoding/Encrypting
Combat medicine
Herb lore
Animal lore
Any Lore skill
Wilderness survival (must specify environment)
Memorize
Poison Lore
Poison Making
Find Hidden Objects (search area)
SKF perception (fix-it perception- how well made it is)
Blacksmithing
Cooking
Clay working (pottery)
Fishing
Farming
Hunting (must specify small game or large game)
Trapping
Camoflage
Other Professions (Carpentry, Metal smith, shipwright, masonry...)
Wood working
Bowyer/Fletcher
Forgery
Sewing/Weaving
Farrier (horse shoes)
Pathfinding
Tracking
DESCRIPTION: Tracking allows the character to discern and intepret tracks, droppings and other clues left behind in and on the environement by creatures or people moving through it. The skill assumes familiarity with the environment, and the thing being tracked. Inclement weather, time, and traffic all create negative modifiers to this skill. The ability of the environment to hold clues determines the base difficulty mod for the skill. A soft, forest floor is optimal- the corridor of a hospital is terrible!
GENERAL SKILL(S): Hunting
HIGHLY RELATED SKILLS: Pathfinding, Lore<creature being tracked>, Wilderness Survival<appropriate envir.>, Search Area, Awareness
LIGHTLY RELATED SKILLS: Short Range Perception, Trapping, any Wilderness Survival
CTF perception (perception of essence, and quality of essence)
Interpersonal Awareness
Acting
Choreography
Teaching, physical
Teaching, mental
Storywriting
Poetry
Songwriting (Lyricist)
Writing Music (Composer)
Sculpting
Painting
Flower Arranging
Decorating
Physical Disguise
Disguise Appearance (make-up, clothing, etc....)
Disguise Voice
Speech Writing
Communicate
Design (must specify what you are trained to design)
Conceal Item
Reciting Poetry and Tales
Singing
Playing an Instrument (must specify instrument)
Blend with crowd
Desperate Invention
Learning
DESCRIPTION: Learning is the skill of extracting knowledge from teaching that would normally not be effective. Learning reduces the characters effective RANK in a skill for purposes of training. Learning rank/4 is subtracted from the skill being trained in.
~all denoted by "D:"
DVF perception (supernatural awareness)
Summon Divine Aid (must specify source-no character or training e.p.'s)
Any Divine Gift (must specify)
Commune